A future unknown

Second Session
On the trail of hound, suddenly ruins

The group decided to keep watch of the thorp’s sheep stock. Tamara was the first to keep watch, and thanks to her experience as a watchwoman, noticed the beast stalking the thorp’s animals killing one of the sheep. She drove the beast off, leaving enough of a trail for tracking purposes well enough alone. She and Thordek investigated the blood earlier, but both decided that the track best be followed the day after, and that no more guard was really needed.

That’s alright with Nor, of course. No guard duty for him.

The next day, the troupe set out to find the beast. Under the tracking expertise of Thordek did they travel deeper into the undergrowth and wlderness of the valley, not at all losing the beast they hunted. For a day and a half they traveled, until they came across an overgrown and deserted stone ruin. The grassy undergrowth hid plenty of dangers, as the beast they stalked was making its hideout in the ruins.

Imagine their surprise when the beast turned out to be a large two-headed canid who’s touch and blood caused the very plants around them to wilt. Ultimately, with shock and awe tactics and sheer numbers, the trio overcame their trial, killing the two-headed abomination.

They entered the ruin, figuring to at least get some information about the valley. They would not be disappointed.

The area was not so much in a state of disrepair as it was just abandoned and left to the elements. What wasn’t devoured by animals or the tooth of time indicated some pretty interesting things. In one of the chambers of the ruin, Tamara found some books in (probably) elven script.

The party came across a statue of a woman at the ruin’s lower level, arms held down in supplication, which Nor later managed to disentangle and activate. The statue rose up a level and into the ruins, turning towards an open vista with its arms spread out. Amazingly, some of the thick mists seemed to have parted. Tamara did find out the statue held some sort of divine magic.

Thordek found some flowing symbols next to some closed doors which did not seem to radiate magic. Tamara could confirm they probably were not.

In a hallway, several doorways were found. Opting to follow the smaller door first over the giant double doors locked and barred from the outside, the group found a study of sorts with signals of habitation and stashing of gear. Tamara found a secret door from a facade in a book case. Nor was the first to dash down the hallway behind this secret door, which turned out to be trapped with magical fire. It nearly killed him. Tamara discovered Nor’s lost eye quite shockingly.

Thordek took to caring for Nor’s wounds, leaving Tamara to explore the hallway. She avoided the trap (provided it did not already expire), and found a room with shelves and a shut case. The shelves were lined with small bags and small gemstones. With ample application of the Mage Hand spell, Tamara looted the bags and gems without risk, and carried the items all back to Thordek and Nor, sharing the booty evenly and openly.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

First Session
Crash Landing

A passenger zeppelin chartered from CITY to CITY crashed within the Valley of the Mists when calamity and bad fortune struck. It smashed at last on top of a hill, with only three noted survivors following the crash. The zeppelin itself, as well as its cargo, was a total loss.

The survivors three are:

  • The dragonborn Guldiornonkmet Tamara, a Black Mountain guardswoman tasked with general guard duty and a noted order to protect the ship’s cargo,
  • The dwarf Thordek, an outlander and sharp-eyed survivor,
  • The halfling Nor.

Despite efforts made to look for survivors, Tamara had to conclude that no-one else had survived the crash. Well before the zeppelin went up into a blaze.

Under the watchful guidance of Thordek, the survivors of the crash made their way through the Valley over the course of two days, until they finally came across a small settlement of sheep herders. While initially the shepherd that found the group, Willem, was a little caught in fright on seeing Tamara in particular, the group was eventually led to the settlement.

There, they were given a meal, a bit of hospitality, and Willem and his wife besieged the group of well-equipped survivors to hear their own plight. A particular beast stalked the sheep of the thorp, devouring the livestock. Fearing for the fate of other livestock, or worse, Willem asked for the troupe to put an end to the beast that stalked the area.


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